If youâre looking for a method to get fast feedback on your prototypes, Guerrilla user testing takes the cake. Itâs a technique that takes advantage of the audience thatâs immediately available to you, by simply heading to the nearest cafe, park or communal space with your work in hand. Designers and researchers can run interviews within that location by approaching… Read More →
In short Atomic Research is the concept of breaking UX knowledge down into its constituent parts: The Atomic Research model â a funnel from data to conclusions, then around again Experiments âWe did thisâŚâ Facts ââŚand we found out thisâŚâ Insights ââŚwhich makes us think thisâŚâ Conclusions ââŚso weâll do that.â By breaking knowledge down like this allows for some extraordinary possibilities. How It… Read More →
A little over nine months ago, I left Etsy to co-found Related Works. During my last year and a half there, I managed Etsyâs first dedicated Design Systems team. Below are my thoughts about what it meant to make the team and the work successful. As tech companies grow, the creation of their design system can become a powerful and… Read More →
The Problem It drives me crazy that the text bounding box almost always brings in extra space above and below the actual text. Therefore, when the bounding box is used to measure space, it ends up being bigger than you intended. The bigger the line height, the bigger the problem. In the example below, the design was created by measuring… Read More →
We wanted to solve a common problem when working with multiple projects, stakeholders and clients where links to important information including project briefs, project trackers, prototypes, feedback and more, are all in different locations When people need constant access projects and contextual information, the last thing you want to do is keep track of share links and fielding questions like… Read More →
Design Systems has become a key part of my everyday work⌠And from the surrounding discussions, it is now the case for many people ;) After reading Alla Kholmatovaâs book last year, I was lucky to attend the first European conference on the subject in March. All of this strengthened my conviction that, in the future, every brand and every… Read More →
I recently created a case-study for my colleagues in New York about a multi-brand Design System project I worked on, for one of our clients back in London. While gathering information for this presentation, I was inspired to write an article and share my thoughts about what Iâve learned during this year-long experience and how it opened my eyes to… Read More →
Itâs a practice of creating apps, sites, and products usable for everyone, including people with visual, motor, auditory, speech, or cognitive disabilities. Why should you support accessibility? You can impact someoneâs life by making inclusive and easy-to-use products. One billion people have disabilities: your product can be used by them. Better accessibility support leads to better UX and cleaner code…. Read More →
Weâve curated a list of diversity job boards, tools and resources to help you or your company attract diverse talent throughout your design organisation recruitment. Letâs kick this post off with a few stats: The UK design industry is 89.5% white and 60%, male. While the US design industry is 73% white and 55%, male. According to the Office for… Read More →
Recently, MongoDB held a design meetup that focused on imposter syndrome and, more importantly, how we deal with it as designers. I was asked to speak on behalf of my own experience and share advice for those who may also be in this headspace. Personally, I suffered massively from these feelings of self-doubt as I was just starting out in… Read More →
Right off the bat, letâs clarify: we canât change your physiology. If you naturally struggle with interpersonal conflict, there is some mental preparation we can do and some tactics we can employ, but we canât change your brain. Thatâs a good thing. We want to arm your natural strengths, not change you. So letâs go! As a team, we should… Read More →
Disney’s 12 Principles of Animation is one of the inestimable guides when traditional animations are considered. It was put forth by Ollie Johnston and Frank Thomas in their book – The Illusion of Life. These principles were originally designed for traditional animations like character animations. However, these principles can still be applied in designing interface animations. So, this is just… Read More →